I enter a dream world with a dagger and two squadmates, all working together to overthrow the Nightlord who controls our dreaded limbo world, but initially, we must succeed. From the deepest mine to the highest snow-capped peaks, we clashed and slew terrible beasts for two in-game days at a rapid pace to keep ahead of the final necklace of blue light. When confronting the Nightlord in its nest on the next day, we come close to destroying it with deadly weapons and spells, but win or lose, we shake and wait until the night to fall once more.
Elden Ring Nightreign is a spin-off of the extremely challenging story action-RPG sport Elden Ring from studio FromSoftware. Rather than spend dozens of hours exploring broad lands in a single trip, Nightreign takes the fight and boss structure to a co-op multiplayer setting where small gameplay may be balanced against speed and strategy to live each trip into the game’s arena.  ,
Nightreign is a departure for FromSoftware, skipping the gradual single investigations of its previous game and opting for quick, quick-paced builds that build your own champions from scratch, much like battle royal shooters like Fortnite and Apex Legends. But unlike those PvP-intensive games, each Nightreign round pits the pleasant squad against a map complete of computer-controlled enemies, leaving players reliant on teammates to endure– or themselves, if they’re striking much for a solo run. Players can either go it alone or join a three-player squad at the moment.
Citeşte mai mult: Elden Ring Nightreign Beginner’s Guide: Team Strategy, Level Goals, and Survival Advice.
Nightreign is a repeatable, focused Souls-like action .
Nightreign ambitiously examines how much of a traditional yet well-known game can be trimmed down and incorporated into a new gameplay loop. It’s easy to put a hundred hours or more into Elden Ring, exploring every nook and cranny, upgrading weapons and trying out different strategies. Nightreign punishes that slow pace, forcing squads to blitz around the map and target specific locations of interest to become as strong as they can to survive and defeat the big boss at the conclusion of each three-day run. ( Playing three in-game days and facing the Nightlord boss at the end of a run can take 45 to 90 minutes or less, if you die along the way. )
This approach will be catnip for fans of FromSoftware’s signature tough boss combat, as it distills Elden Ring down to its core combat loop with just enough randomized surprises to somewhat refresh each run while keeping enough the same to quickly plan and alter course along a run. That makes sense since Junya Ishizaki, the person overseeing the combat for the Elden Ring, is the director of Nightreign.  ,
On the surface, a lot has carried over from Elden Ring, but there are plenty of subtle refinements to make it fit fast-paced multiplayer gameplay. Without having to pay for stats or armor, player characters can use potent spells and weapons. There is no fall damage, allowing players to drop from great heights and continue moving, and spirit hawks can lift them in aerial arcs around the map. Running up to a spiritual spring of blue fire lets you leap upward hundreds of feet in an invigorating ascent with a heavy bass sound effect– I breeze around the map feeling fast and powerful, a hunter in a forsaken land.
However, there is a portion of FromSoftware’s spirit that is lost in Nightreign: the feeling of being dwarfed by an alien world as you slog through its frightened remains. Nightreign instead heavily draws inspiration from Elden Ring’s mythology and legends, creating a mirror-selected world with its own limited mythology that can be revealed through optional missions. But you can just stick with the gameplay loop, and many will, turning Nightreign into a greatest hits album of fun FromSoftware moments that doesn’t introduce too much that’s new– beyond designing the game around persistent squad multiplayer.
And the multiplayer is enjoyable despite some flaws that, in true FromSoftware fashion, are mysterious or faulty in ways that the community will likely fondly repair as a result of the game’s charm. For instance, the game requires a lot of climbing large plateaus by hopping up misshapen steps with erratically successful ledge grabs. It’s minorly frustrating, but does ratchet up the tension when you’re trying to escape death or rush to a teammate’s aid– and much like the rest of FromSoftware’s games, Nightreign is so tightly polished elsewhere that this slight jank, or other aspects like it, is tolerated and treated as part of its difficulty and flavor.
Which is all to say: For$ 40, Nightreign delivers on its vision of concentrated, repeatable FromSoftware action that will undoubtedly appeal to the studio’s devoted fans and potentially entice other difficulty enthusiasts who prefer quick multiplayer romps to lore-heavy solo adventures. Fans of FromSoftware’s tough gameplay can get their fix without having to replay games they know so well thanks to rogue-like novelty that rewards replaying.
Fans of the longevity of Elden Ring and its DLC Shadows of the Erdtree should be cautioned: On top of a more narrow appeal than prior FromSoftware games, players will vary in how much replay value they’ll get out of Nightreign, since there’s currently only one map and a finite number of end-run bosses to tackle. The eight character classes, known as Nightfarers, have varying levels of complexity in their ability mechanics, which will take some time for players to master. However, they’ll likely spend the majority of their time attacking with weapons and avoiding enemy blows, as in Elden Ring.
There are many randomized factors that cause a run, from shifting terrain opening up new areas to “invasions” of powerful enemy computer-controlled Nightfarers. But in the 20 hours it took me to beat half the end-run bosses and kill the final boss, the single map became such a known entity that I stopped paying attention to it as anything but a race course to speed over on the way to my next task.
Where Elden Ring Nightreign succeeds and fails
Nightreign is a welcome relief for a FromSoftware fan who can muck his way through its games in ways that nobody would describe as “dominant,” as my two permanent teammates can assist me greatly in adversity and getting me back when I make mistakes.  ,
I hit the ground running by pairing up with CNET teammates to try taking on big bosses and failing after previewing the game earlier this year. However, we defeated some of the biggest and worst Nightreign has to offer thanks to a very skilled Bandai Namco employee ( one of many who volunteered to help reviewers take on bosses and finish the game ).  ,
I have no doubts that I was carried by more experienced teammates, which makes me concerned about a small percentage of the game’s flow and player development. While my more experienced teammates flung us outbound on a quick tour of the map zones we needed to hit to get as strong as we could, while I was used to cautiously and slowly going through FromSoftware games. When I fell, they tanked bosses and dodged attacks to revive me. My expert teammate took us to the precise right location to take full advantage of the new area when the map’s shifting Earth conditions led to it, something that might have required me to do on my own.
I certainly improved over time, but it was only during the rounds; in the Roundtable hub, players return to between missions, and a Sparring Grounds area allows you to practice each of the eight ( six starting, two unlockable ) Nightfarers ‘ regular and ultimate skills as well as using every weapon in the game. But it’s a far cry from the game’s high-pressure situations of boss events, enemy groups and more. Players only learn to improve through practice on the field, occasionally letting down their teammates.
There’s no thrill like eking out a win over a monstrous boss, though, when you and your team are firing on all cylinders. After killing a trio of end-run bosses, another reviewer, Bandai Namco employee Micah (team Cat Password all the way ) and I locked in to beat the game’s final boss. After defeating one of the many challenging bosses in the Elden Ring, I felt like I had accomplished a gaming feat. During a team chat, my body was shaking with adrenaline, and I yelled out congratulations.  ,
I felt accomplished. Bring my friends in to play Nightreign with them, guiding as I was, and I wanted to tell everyone. Would I, however, suggest that my FromSoftware newcomer friends play?
For what purpose does Elden Ring Nightreign exist?
My dozens of hours in Elden Ring were crucial to keeping Nightreign strong, and even then, it took 20 hours in Nightreign to feel like I had a good grasp of the best way to play. Knowing Elden Ring’s massive arsenal of weapons and spells felt essential to picking up Nightreign and immediately having fun.
Most new players will be isolated if they don’t have any prior experience with FromSoftware games like Elden Ring or the combat system. Nightreign lacks the expertly crafted early chapters of the studio’s other games, essentially dropping players into the map for a run and telling them to get killed, aside from a tutorial section that teaches players basic mechanics.  ,
Players can approach FromSoftware’s single-player adventures at their own pace, which is a plus because of the difficulty of the studio’s distinctive style of tough combat in Nightreign while also learning how to navigate a largely unexplained world. The studio’s renowned minimalist storytelling will likely do a disservice to new players who pass away too quickly to learn.
Whether they continue with the game after a humiliating defeat is, indeed, the classic trial that every FromSoftware player faces. However, it seems like new players have a lot of work to do while learning the game’s subtle details, such as map flow, enemy camps, bosses, weapons, churches, and strategies, while also learning how to play Soulslikes from scratch.  ,
And yet, Nightreign is so unlike every other game out there that its sheer novelty may be enough to tempt FromSoftware veterans and newcomers alike. It has a very high skill ceiling, is easy to get into, and is polished. If players stick with its lack of direction and difficulty, they’ll discover a multiplayer game that rewards victories in a way that few other games do. And when they lose, they may find themselves like I did– nursing annoyance that they fumbled but eager to drop in one more time with their trusted squad.
Elden Ring Nightreign is available for$ 40 on May 30 for PC, PS5, PS4, Xbox Series X/S, and Xbox One consoles. Playing this game requires not having the original Elden Ring.